![]() ColorÄetermines which parts will be affected by color variations. ![]() If you don't import an alpha map, it will default to fully opaque or fully visible. Semi-transparency is not supported, you need to use the rotors shader for that. Gray values may affect how it looks from a distance or at an angle. Transparency, white means opaque or visible, black means transparent or invisible. Using lighter values for the invisible parts will decrease the chance of small details like railings disappearing completely.
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